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Beast-Kin

  • Naga/Lamia - With the lower body of a snake and other serpentine attributes above, Naga and Lamia are some of the more dangerous of the Beast-kin. Usually preferring dark spaces, and are cold-blooded which means in winter, they tend to bundle up more than others.

    • Animal form: Large Snake

These are more animalistic cousins of the Fae that seem part one and part another and have remained, for the most part, in Underhill over the millennia due to the fact that they have no ability to glamour at all nor do they have an aura.

 

Appearance:

Partially animal of some kind, and a humanoid appearance on the other, though the blending of animal and man can vary in how much of each they seem to be.

  • While they don’t have glamour, they do have the one ability to transform themselves into the full animal they are part of but, other than the case of Mer, never fully human.

Myserie Satyrs 1024.png
Terrestrials:

Beast-kin that are relegated to the land, either on it or under it. 

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  • Satyrs/Fauns - With the torso of a man or woman, and the lower half and horns/antlers of a goat or deer, they are stereotypically known for their randiness and playfulness, however that is not always the case.

    • Animal form: Goat or Deer.

  • Centaurs - Much bigger and quadruped, Centaurs have spent most of their time in Underhill though some have occasionally snuck out to lure a human or two into the water or deep wood, never to be seen again. Similarly stronger to Greenskins, when you need something lifted or pulled, you call a centaur.

    • Animal form: Horse

Myserie Centaurs 1024.png
  • Minotaurs - Strong willed and muscled, they are often deemed as brutes and only good for pounding metal, or guarding labyrinths. While not usually the smartest, there have been a few over the centuries that have risen to the noble courts, making great tacticians and generals.

    • Animal form: Bull/Cow

Myserie Minotaur 1024.png
Myserie Naga 1024.png
Aerials:

Those Beast-kin that take to the air and lurk on windowsills. 

  • Harpies - Having the head of a human whose body is covered in feathers. They are flighty, usually eccentric and a bit off the wall. They are the ones that have the hardest time resisting the urge to hoard shiny things.

    • Animal Form: Bird - Magpie, Raven, similar to humanoid form.

Myserie Harpy 1024.png
  • Driders - Half human, half spider, these creatures usually dwell in dark underground or hidden areas and live off what they catch in their webs.

    • Animal form: Spider about 3 feet across.

Myserie Drider 1024.png
Aquatics:

Also known as Mer.

Once living in Underhill, they broke away from the Fae millennia ago to live in the mortal realm, somehow surviving and thriving there. As a side effect, they can no longer take on the full form of a fish, however they have gained the ability to become human for relatively short periods of time without returning to water. Now with the treaty signed by the Grand Council, the Mer are able to rejoin their cousins in their home waters and pass between the realms just as easily as the other Beast-kin.

 

  • Naiads - Naiads, in their full form, have fish-like tails, gills, and MAY have scales covering their human parts, along with possibly sharp teeth, unique eyes, and other fishy body parts! Some of these Mer prefer to go by the name of Siren instead of Naiad.

    • Feral Form: A more fish-like form that is more monstrous and is still humanoid above the waist, but with more scales and fish traits. 

  • Octomer/Squidmer - These mer in their full form, would have the lower body of something like an octopus or the like and they’re generally just as varied as any other mer as well.

    • Shoot ink when not in human form. 

  • Selkie - Selkies are a bit different from other mer. Their other form, however, requires a seal skin to shift into their seal form.

    • Selkies have an extra weakness compared to other mer, and that is if they lose their seal skin, they cannot shift.​

Myserie Mer 1024.png
  • Aquatic Abilities: 

    • Telepathy - Mer can communicate with one another, and other aquatic creatures through telepathy. This makes talking with one another underwater far easier, and also allows Mer to know the goings on of their home waters. (You can use fish as ‘spies’ but would need OOC permission from anyone involved in the scene! You would not have to be there, but you absolutely need permission from all involved! Either before or after the scene, and would need to ask at least one for a log.)

    • Siren Song - Singing is a talent all Mer have. This ability is similar to compulsion in a way. If someone hears the song, they will be drawn to the Mer. They do not have to go to the Mer, however, the song creates a strong pull. Some Mer might use this to draw someone into the middle of the water. Others may use it to draw someone to safety. The song can also be used to soothe someone into a calmer state.

 

  • Aquatic Weaknesses: 

    • Need for Water - Aquatics can only go about a week without being in water. A large enough bathtub filled with water, salted or not, would work, but they should be able to soak their full body in the water. Without doing so, their skin starts to dry and flake in large, painful patches, and eventually they will become so dehydrated they can even die.

Strengths 
  • Long lived - All beast-Kin have the same age limits as Fae at 1000 years old, along with being unable to leave Underhill after that age marker has passed. 

    • Mer used to only be able to live up to 600 years of age, though now being granted access to Underhill and Fae Food again, they now have a Fae lifespan. 

  • Healing - Beast-kin heal twice as fast as humans when in their natural environment such as Underhill or for Aquatics, underwater. They cannot survive decapitation or regrow severed limbs. Supernaturally caused wounds such as a vampire bite, lycan bite / attack, a witch’s magical attack will take a little longer to heal, time depending on the severity. A Beast-kin heals at human speed with all cold iron inflicted injuries. 

  • Low-Light vision - the ability to see fully in low light up to 20 meters.

  • Colorless - Beast-Kin have a peculiar ability known as ‘being colorless’. It is a passive ability to confuse the mind, and make it difficult to notice them for what they are. 

    • While interacting with a Beast-kin other races struggle to realize that, for example, a Minotaur they are talking to is in fact a giant bull monster UNLESS the Minotaur makes a point of drawing attention to this fact. Provided they do not, the mind will justify and discard information to create a cohesive narrative (e.g. recalling a Minotaur as simply a “very tall and muscular person”)

    • Provided they are silent it is additionally nearly impossible to truly notice them at all unless they bring attention to themselves, those who see them simply dismiss them as ‘unimportant’ and promptly forget. 

    • Modern surveillance/security technology is impervious to the effect as it has no mind to influence, and many Hunters of Beast-kin have developed a methodology of indirectly tracking them down using this fact.

Weakness:
  • Cold Iron - Cold Iron touching Beast-kin skin can create damage equivalent to 3rd degree burns in only a few moments. Prolonged or extreme contact to cold iron can be fatal for them. 

  • Hoarders - Being drawn to shiny things, such as jewels, gold, precious stones, and other reflective/shimmery trinkets is a habit of most Beast-kin. While some are able to resist the urge to collect or hoard these treasures, most become quite the collectors of all things that appeal to their nature!

  • Loud Noises - Loud or high pitched sounds are excruciating torture for Best-kin. In some cases, like Aquatics, Sonar can knock them out cold.

  • Higher Metabolism - The need to eat more often than humans, and grow weaker if they don’t eat often enough is a trait all Beast-kin have, whether the food is grains or meat, the drive to eat is extremely strong.

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